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anagogeisland [2024/01/22 15:46] – [Anagoge Records Facility and "The Story"] unhandledanagogeisland [2024/10/04 16:21] (current) – [Starting off] unhandled
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 Walk up to your first skeleton and punch it (for Unarmed skill) by hitting 1 on your keyboard or follow some of the tips on screen about equipping a sword and armor if you want to level the Sword skill. After it dies, you can loot its body. This is similar to your standard MMORPG fare for a tutorial zone. Kill something, loot it, equip the the interesting stuff you find, and move on to do it again. Click on the interactables you find in the world. Read the texts of items completely as much as you can. You will get Lore experience in some cases. Lore levels will be important for getting certain sidebar abilities. Walk up to your first skeleton and punch it (for Unarmed skill) by hitting 1 on your keyboard or follow some of the tips on screen about equipping a sword and armor if you want to level the Sword skill. After it dies, you can loot its body. This is similar to your standard MMORPG fare for a tutorial zone. Kill something, loot it, equip the the interesting stuff you find, and move on to do it again. Click on the interactables you find in the world. Read the texts of items completely as much as you can. You will get Lore experience in some cases. Lore levels will be important for getting certain sidebar abilities.
  
-Eventually, after you get bored of fighting stuff on the coastline, you'll work your way into the island and meet all the NPCs. Click on "Do Favor" if the option is available or go through their Talk options to learn more about your situation (and theirs). Meet and speak with all three major NPCs: Riger, Elmetaph, and Lawara.+Eventually, after you get bored of fighting stuff on the coastline, you'll work your way into the island and meet all the NPCs. Click on "Do Favor" if the option is available or go through their Talk options to learn more about your situation (and theirs). Meet and speak with all three major NPCs: Riger, Elmetaph, and Lawara. Also, do their quests. Especially Lawara's as she will give you a skinning knife. That is the only way to get a skinning knife early game.
  
 While I give a few hints on this page, the wiki has [[https://wiki.projectgorgon.com/wiki/Anagoge_Island|an entirely spoiler-full page]] about how to do every quest on the starter island. If you need this much help, you might want to reconsider playing this game, however. This is just my opinion, but the game doesn't get easier from here and you aren't going to get a full guide anywhere for how to do exactly everything step-by-step. Project Gorgon is a game where you don't just explore the world, you'll also explore the mechanics of it and it is far too complex to make a guide for everything, though I certainly try my best to introduce you to various mechanics throughout the pages here! While I give a few hints on this page, the wiki has [[https://wiki.projectgorgon.com/wiki/Anagoge_Island|an entirely spoiler-full page]] about how to do every quest on the starter island. If you need this much help, you might want to reconsider playing this game, however. This is just my opinion, but the game doesn't get easier from here and you aren't going to get a full guide anywhere for how to do exactly everything step-by-step. Project Gorgon is a game where you don't just explore the world, you'll also explore the mechanics of it and it is far too complex to make a guide for everything, though I certainly try my best to introduce you to various mechanics throughout the pages here!
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 ==== Exploring the Island ==== ==== Exploring the Island ====
-At first I didn't want to get into story or plot specifics about what exactly to do on the island because you spend such a short amount of time here and it is not going to be a big part of your play as either a demo or regular player. While the game does introduce you to some of the stuff I'm going to get into in more detail in the Serbule section, the island itself is remote and you will only be coming back here for specific reasons. That said, I'm going to go into more detail even though I probably shouldn't. You should **really** consider exploring the island and figuring out the game on your own without a guide and then return here only when you need help.+<WRAP left centeralign box 45%>{{:treacherous_path_to_lighthouse.png?direct&400 |The treacherous path to Anagoge Island's lighthouse}}//The treacherous path to Anagoge Island's lighthouse//</WRAP>At first I didn't want to get into story or plot specifics about what exactly to do on the island because you spend such a short amount of time here and it is not going to be a big part of your play as either a demo or regular player. While the game does introduce you to some of the stuff I'm going to get into in more detail in the Serbule section, the island itself is remote and you will only be coming back here for specific reasons. That said, I'm going to go into more detail even though I probably shouldn't. You should **really** consider exploring the island and figuring out the game on your own without a guide and then return here only when you need help.
  
 This remote island location is mostly an intro to how the game plays and if you absolutely hate some the self-driven questing, puzzles, and quirkiness early on you're not going to like it any more once you get to Serbule, so it's best to play this section without a guide and make that determination, in my honest opinion. For me, it was enticing enough to see some of the unconventional gameplay to intrigue me further. This remote island location is mostly an intro to how the game plays and if you absolutely hate some the self-driven questing, puzzles, and quirkiness early on you're not going to like it any more once you get to Serbule, so it's best to play this section without a guide and make that determination, in my honest opinion. For me, it was enticing enough to see some of the unconventional gameplay to intrigue me further.
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 However you otherwise proceed, never forget the [[anagogeisland#more_info_is_the_best_ability_in_the_game|"More Info"]] command to assess item value. However you otherwise proceed, never forget the [[anagogeisland#more_info_is_the_best_ability_in_the_game|"More Info"]] command to assess item value.
 +
 +==== Sword and Unarmed ====
 +Project Gorgon is a skill-based game where what you do determines what you level up in. You do not pick a "class" and level up only in skills for that class, however there are some skills that negate others or require you wear certain gear or exclude certain playstyles. While on the island, you are somewhat limited in what skills you can use, and I would highly recommend using primarily Sword or Unarmed (or both) for now. You might leave the island with five to eight levels in both, but do NOT feel obligated to stick to only these two skills just because you spent time leveling them. When you get to the real game in Serbule, you can get your first ten levels in any skill in just a matter of an hour or less, so even if you ultimately want to go Pig/Mentalism or Archery/Animal Handling with your character, it's not going to hurt you to go Unarmed/Sword or Unarmed/Psych or Sword/Psychology (assuming you get Psychology while on the island) for now. You'll need to get money or farm items for Favor to unlock other skills anyway, so the first twenty levels or so are easy to get for any combat class.
 +
 +I just wanted to mention this, because a pretty significant number of players come out of the tutorial thinking that because they have sunk time into Sword or Unarmed that they have to stick to one or the other when that's absolutely not the case. You do probably need to stick with one of them for a short while even when you get off the island, but that's only to get money to buy a skill or items for Favor to unlock another skill. That said, if you like Sword or Unarmed, you are certainly free to stick with them or combine them with other skills later on.
 +
 +==== Magical Pedestals ====
 +In one area of the island you will find four pedestals, one in the north, east, south and west. This is a puzzle to which there is a solution that can be deduced using logic with trial and error, or by finding a piece of paper with a particular direction-based solution noted in capital letters referring to the direction order to activate the pedestals.
 +
 +Solving this puzzle can get you an early ability or skill that lets you charm rats. It's slightly different from Animal Handling. Instead of taming rats, you are charming them so they only follow you around till they die and cannot be revived like a pet can be. Later on when you get to Serbule, you can learn how to tame different kinds of pets.
  
 ==== Cheering up Riger ==== ==== Cheering up Riger ====
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 Psychology is one of the skills that I do highly recommend you at least try out and/or learn early. You don't have to stick with it and may end up wanting to go with some other combo of skills, but Psychology is a combat skill that is compatible with every other combat skill in the game and in all races and animal forms, so having it as an option is good. Psychology is one of the skills that I do highly recommend you at least try out and/or learn early. You don't have to stick with it and may end up wanting to go with some other combo of skills, but Psychology is a combat skill that is compatible with every other combat skill in the game and in all races and animal forms, so having it as an option is good.
 +
 +If you've run into a enchanted dummy, you might remember that it was immune to physical damage from Sword or Unarmed. Consider hitting it with Psychology damage now!
  
 For a first time player, it may be best to just look at and interact with everything on the topside of the island and exit to the main game ([[serbule|Serbule]]) with Elmetaph's teleportation quest line. Otherwise, some warnings are worth mentioning now... For a first time player, it may be best to just look at and interact with everything on the topside of the island and exit to the main game ([[serbule|Serbule]]) with Elmetaph's teleportation quest line. Otherwise, some warnings are worth mentioning now...
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 For what it is worth, the consequences on this one are minor enough that you won't see major setbacks and you can come back and complete the objective and fix what changed after a few more combat levels earned in Serbule. Plus, it's almost a rite of passage to fall victim here, so enjoy the silliness of it.  For what it is worth, the consequences on this one are minor enough that you won't see major setbacks and you can come back and complete the objective and fix what changed after a few more combat levels earned in Serbule. Plus, it's almost a rite of passage to fall victim here, so enjoy the silliness of it. 
  
-The game is giving you a very early introduction to curses, and some will get worse and even considerably worse over time. For example, I had a poison curse on my main character for six months in real time that I got from the Rahu Sewers. I could have gotten a few friends together to remove the curse, but other more important things always came up and while it was a pain in the Fae Realm with bee poisons being more deadly than normal, I was just too proud to ask anyone for help removing the damn thing. Ultimately I did end up removing it myself, but it took a while before I was "good enough" to do it. Some curses you are simply going to have to have help to fix, so keep that in mind any time you see a red flashing screen. Join a guild that can help you or ask in the Help chat.+The game is giving you a very early introduction to curses, and some will get worse and even considerably worse over time. For example, I had a poison curse on my main character for six months in real time that I got from the Rahu Sewers. I could have gotten a few other players together to remove the curse, but other more important things always came up and while it was a pain in the Fae Realm with bee poisons being more deadly than normal, I was just too proud to ask anyone for help removing the damn thing. Ultimately I did end up removing it myself, but it took a while before I was "good enough" to do it. Some curses you are simply going to have to have help to fix, so keep that in mind any time you see a red flashing screen. Join a guild that can help you or ask in the Help chat.
  
 It is important to note that very few curses are permanent or are intended to be permanent, but they might seem like they are given what you have to do to undo them. Some could be (or used to be) arguably beneficial (Ursula's Curse), but many are bad. Even Death in the game isn't very consequential in comparison to many of the curses. In fact, Death is a skill that you level and has benefits at level 10. That said, some decisions you can make are permanent, like becoming a [[towerewolfornot|Werewolf]] or [[todruidornot|Druid]]. You cannot undo these. They will change your character forever. You will gain both the benefits and drawbacks of your decision. It is important to note that very few curses are permanent or are intended to be permanent, but they might seem like they are given what you have to do to undo them. Some could be (or used to be) arguably beneficial (Ursula's Curse), but many are bad. Even Death in the game isn't very consequential in comparison to many of the curses. In fact, Death is a skill that you level and has benefits at level 10. That said, some decisions you can make are permanent, like becoming a [[towerewolfornot|Werewolf]] or [[todruidornot|Druid]]. You cannot undo these. They will change your character forever. You will gain both the benefits and drawbacks of your decision.
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 ==== Anagoge Records Facility and "The Story" ==== ==== Anagoge Records Facility and "The Story" ====
-The game has a story and plot that I wouldn't recommend skipping if you want to go through the Anagoge Records Facility. __There once were forty different gods or godlings in the game__, but as a player you'll only maybe see direct references to a handful of them in the early Lore. __You will also want to make note that one died and two gods were lost.__ Arisetsu is one of the more relevant gods that will come into play if you get into Fire Magic or Priest combat classes. Dreva is important to Druid, etc. Most of the players know about these gods, some of them roleplay their devotion more or less seriously than others. Some gods, like the water god Enoyos, rely on curses for their support amongst the playerbase. +<WRAP right centeralign box 45%>{{ :golem_inside_records_facility.png?direct&400|Golem inside Anagoge Records Facility}}//Golem inside Anagoge Records Facility//</WRAP>The game has a story and plot that I wouldn't recommend skipping if you want to go through the Anagoge Records Facility. __There once were forty different gods or godlings in the game__, but as a player you'll only maybe see direct references to a handful of them in the early Lore. __You will also want to make note that one died and two gods were lost.__ Arisetsu is one of the more relevant gods that will come into play if you get into Fire Magic or Priest combat classes. Dreva is important to Druid, etc. Most of the players know about these gods, some of them roleplay their devotion more or less seriously than others. Some gods, like the exploration god Enoyos, rely on curses for their support amongst the players.
- +
-(Please note, if you email me asking why "40" doesn't work, my response will be "You didn't read the whole paragraph.")+
  
 I would recommend you read everything you come across as the story is both necessary to progress further into the facility and, in some cases, sad or humorous. If you're new to this kind of heavy reading, keep in mind that these sorts of Lore items were a big part of early MMORPGs that had you combing over a lot of text and Gorgon is like old school RPGs in many respects. This game goes a step further than some of the older games and rewards you with Lore recipes for reading about the history. I would recommend you read everything you come across as the story is both necessary to progress further into the facility and, in some cases, sad or humorous. If you're new to this kind of heavy reading, keep in mind that these sorts of Lore items were a big part of early MMORPGs that had you combing over a lot of text and Gorgon is like old school RPGs in many respects. This game goes a step further than some of the older games and rewards you with Lore recipes for reading about the history.
  
-One of the fond things I remember about the MMORPG named Asheron's Call was that the story and history were actually really quite deep and changed the way I looked at some of the NPCs. Many of the enemies I fought in that game I thought were just "cat beasts" and human NPCs would refer to them as lying and stealing and generally up to no good. In the case of reading the Lore, it turned out many of them were actually slaves of other enemies and brought unwillingly to the world and had been experimented on by yet another enemy. Many of them were just trying to survive somewhere between the more-friendly humanoid races and their evil former masters. Project Gorgon has stories (most notably of the Mantises) that are similar in that respect. If you don't read the Lore, you will know nothing about this.+One of the fond things I remember about the MMORPG named Asheron's Call was that the story and history were actually really quite deep and changed the way I looked at some of the NPCs. Many of the enemies I fought in that game I thought were just "cat beasts" and human NPCs would refer to them as lying and stealing and generally up to no good. In the case of reading the Lore, it turned out many of them were actually slaves of other enemies and brought unwillingly to the world and had been experimented on by yet another enemy. As for the lying and stealing, many of them were just trying to live comfortably somewhere between the more-friendly humanoid races while doing anything to avoid their evil former masters. They were struggling to survive and the human NPCs in the world didn't really seem to respect them for it. Project Gorgon has stories (most notably of the Mantises) that are similar in that respect. If you don't read the Lore, you will know nothing about this.
  
 Worth noting here is that typing "/wiki <anything>" (without the quotes) in the chat window will open the wiki for the <anything>. One example is "/wiki Sword" to learn more about the Sword skill. If /wiki isn't working well /swiki will open it in Steam and may sometimes be easier to navigate. There are wikis for anything you need to find in the Lore or just for completing dungeons if you are having trouble. The [[http://wiki.projectgorgon.com/wiki/Main_Page|full and official Project Gorgon wiki]] is more valuable than just this guide and the [[anagogeisland#more_info_is_the_best_ability_in_the_game|"More Info"]] command. My only complaint about the official wiki is that it doesn't have a chronological flow to it (hence why I made this guide). Worth noting here is that typing "/wiki <anything>" (without the quotes) in the chat window will open the wiki for the <anything>. One example is "/wiki Sword" to learn more about the Sword skill. If /wiki isn't working well /swiki will open it in Steam and may sometimes be easier to navigate. There are wikis for anything you need to find in the Lore or just for completing dungeons if you are having trouble. The [[http://wiki.projectgorgon.com/wiki/Main_Page|full and official Project Gorgon wiki]] is more valuable than just this guide and the [[anagogeisland#more_info_is_the_best_ability_in_the_game|"More Info"]] command. My only complaint about the official wiki is that it doesn't have a chronological flow to it (hence why I made this guide).
anagogeisland.1705938403.txt.gz · Last modified: 2024/01/22 15:46 by unhandled