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serbuledungeons [2023/09/21 20:09] – [Serbule Crypt] unhandledserbuledungeons [2024/02/22 05:03] (current) – [Borghild] unhandled
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 If you take two lefts in the Sewers, you will go up a pipe and eventually get to a pipe going right that will spit you out into the Serbule Crypt. You will be near Sir Arif who has holed up behind some Fire Sigils he’s created. You can attack these Sigils like any other mob. They will not fight back. If you do not destroy them, they will “blow up” when you walk over them dealing damage. Sir Arif likes any prepared food not containing fish, so you can bring some Sausages or Bacon along if you want to Favor level him to get access to some new skills. If you take two lefts in the Sewers, you will go up a pipe and eventually get to a pipe going right that will spit you out into the Serbule Crypt. You will be near Sir Arif who has holed up behind some Fire Sigils he’s created. You can attack these Sigils like any other mob. They will not fight back. If you do not destroy them, they will “blow up” when you walk over them dealing damage. Sir Arif likes any prepared food not containing fish, so you can bring some Sausages or Bacon along if you want to Favor level him to get access to some new skills.
  
 +
 +==Official Wiki==
 +https://wiki.projectgorgon.com/wiki/Serbule_Sewers
 ==== Serbule Crypt ==== ==== Serbule Crypt ====
 I don't want to spoil any of the plot or story for the game so I'm going to remain quiet on most of the stuff you do here that is plot-related, however I will say that there are three main "routes" through this crypt.  I don't want to spoil any of the plot or story for the game so I'm going to remain quiet on most of the stuff you do here that is plot-related, however I will say that there are three main "routes" through this crypt. 
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 I have a section explaining more [[animaltips|tips about going animal form]] during the Demo if you are interested. I have a section explaining more [[animaltips|tips about going animal form]] during the Demo if you are interested.
 +
 +==Official Wiki==
 +https://wiki.projectgorgon.com/wiki/Crystal_Cavern
 ==== Brain Bug Cave ==== ==== Brain Bug Cave ====
 Another Cave that follows the main plot, you'll find that Commander Ferrows went missing after chasing Dalvos to this cave. For the most part, the entire cave is just undead and brain bugs. Remember brain bugs are immune to psychic damage and Commander Ferrows needs to be stunned before you can effectively damage him. If you have a stun from Shield or Unarmed, you may want to switch to it as a primary or secondary here regardless of what you are using. Sword/Psych users will struggle in this dungeon. Archers too, depending on their spec. Another Cave that follows the main plot, you'll find that Commander Ferrows went missing after chasing Dalvos to this cave. For the most part, the entire cave is just undead and brain bugs. Remember brain bugs are immune to psychic damage and Commander Ferrows needs to be stunned before you can effectively damage him. If you have a stun from Shield or Unarmed, you may want to switch to it as a primary or secondary here regardless of what you are using. Sword/Psych users will struggle in this dungeon. Archers too, depending on their spec.
 +
 +==Official Wiki==
 +https://wiki.projectgorgon.com/wiki/Brain_Bug_Cave
 ==== Carpal Tunnels ==== ==== Carpal Tunnels ====
 This is a decent cave for specific items, but I wouldn't recommend venturing here till you at least level 15 in most skills. It's a rough cave to solo, but reasonably good for duos or groups with a good healer. There's a room near the entrance that explains a bit more of the main plotline. Fire magic has a nice time here as many of the mobs have high health regeneration and a Fire mage will help mitigate against that. Necromancy and Ice Magic users can do pretty well here, too. This is a decent cave for specific items, but I wouldn't recommend venturing here till you at least level 15 in most skills. It's a rough cave to solo, but reasonably good for duos or groups with a good healer. There's a room near the entrance that explains a bit more of the main plotline. Fire magic has a nice time here as many of the mobs have high health regeneration and a Fire mage will help mitigate against that. Necromancy and Ice Magic users can do pretty well here, too.
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 Notes: Another simple dungeon in terms of typing.</code> Notes: Another simple dungeon in terms of typing.</code>
  
 +==Official Wiki==
 +https://wiki.projectgorgon.com/wiki/Carpal_Tunnels
 ==== Myconian Cave ==== ==== Myconian Cave ====
 This is a cave that I generally recommend coming back to even when you are high level due to the sheer ease of getting Strange Dirts and good mushrooms. I wouldn't go in here till you are level 15, though. Demo players may want to consider buying the game at the point you are capable of taking on this cave. This is a cave that I generally recommend coming back to even when you are high level due to the sheer ease of getting Strange Dirts and good mushrooms. I wouldn't go in here till you are level 15, though. Demo players may want to consider buying the game at the point you are capable of taking on this cave.
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 Notes: Other than the Bosses, the biggest threats here are the Sentry Spiders and Notes: Other than the Bosses, the biggest threats here are the Sentry Spiders and
        the Myconians. Using Cold or avoiding Poison will keep you safe from them.</code>        the Myconians. Using Cold or avoiding Poison will keep you safe from them.</code>
 +       
 +==Official Wiki==
 +https://wiki.projectgorgon.com/wiki/Myconian_Cave
                
 ==== Borghild ==== ==== Borghild ====
 Generally speaking, you should avoid Borghild as a new player. This is level 30-40 group content, and you will struggle here without stuns/knockbacks and a good understanding of the game. There are mobs called Faces of Death that will kill you instantly if they get into Melee Range. Lastly, there are very poisonous Injector Bugs that almost require players to have an anti-poison Alchemy buff running on them to survive.  Generally speaking, you should avoid Borghild as a new player. This is level 30-40 group content, and you will struggle here without stuns/knockbacks and a good understanding of the game. There are mobs called Faces of Death that will kill you instantly if they get into Melee Range. Lastly, there are very poisonous Injector Bugs that almost require players to have an anti-poison Alchemy buff running on them to survive. 
  
-This was one of the first big high-level dungeons in the game and was intended to be run with a group of players. The final boss golem is very difficult to kill due to a unique feature of the final fight here, too. +This was the first big high-level dungeons in the game and was intended to be run with a group of players. The final boss golem is very difficult to kill due to a unique feature of the final fight here, too. 
  
 You will need to come here to finish certain quests at some point, but don't put this dungeon on your list to play as a demo player or newbie. You won't want to come here till you're much higher level and possibly only with a group that has a good healer. You will need to come here to finish certain quests at some point, but don't put this dungeon on your list to play as a demo player or newbie. You won't want to come here till you're much higher level and possibly only with a group that has a good healer.
  
 +==Official Wiki==
 +https://wiki.projectgorgon.com/wiki/Borghild
 ==== Moving On ==== ==== Moving On ====
 If you've had your fill of Dungeons, consider heading back to the [[serbule|Serbule]] section to revisit what you can do with the loot you've accumulated, or head to [[serbulehills|Serbule Hills]] to learn about some more skills outside of the basic Serbule ones you need to know about. If you've had your fill of Dungeons, consider heading back to the [[serbule|Serbule]] section to revisit what you can do with the loot you've accumulated, or head to [[serbulehills|Serbule Hills]] to learn about some more skills outside of the basic Serbule ones you need to know about.
serbuledungeons.1695326940.txt.gz · Last modified: 2023/09/27 19:21 (external edit)