towerewolfornot
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Werewolves melee combat used to be exceptionally good and while it still is great, has been nerfed somewhat. They get very nice buffs still, however. The survivability and utility that comes from making this life decision may also make leveling quicker and more enjoyable for many players. Also, werewolves get some great craftable armor and their forge is in an easier to use location than the Dwarven or Orcish forges. One last major benefit is that they are one of the few forms that can change between human and animal form without any real drawback. | Werewolves melee combat used to be exceptionally good and while it still is great, has been nerfed somewhat. They get very nice buffs still, however. The survivability and utility that comes from making this life decision may also make leveling quicker and more enjoyable for many players. Also, werewolves get some great craftable armor and their forge is in an easier to use location than the Dwarven or Orcish forges. One last major benefit is that they are one of the few forms that can change between human and animal form without any real drawback. | ||
- | The main drawback is arguably much more hefty than the Druid decision at present, however. For three days each month, the full moon will be out and you will be forced to play in Wolf form. While this change may seem like a small tradeoff, three days is a very long time for some players who play on a daily basis. This can hamstring any major projects, harvesting, or crafting | + | The main drawback is arguably much more hefty than the Druid decision at present, however. For three days each month, the full moon will be out and you will be forced to play in Wolf form. Worse, you are forced |
- | I personally was told, and would also recommend, that if you want to play Werewolf and you've already invested in a character with 40 or higher combat skills, just make a new character specifically for it. That way you can enjoy how it works without affecting your " | + | While this change may seem like a small tradeoff, three days is a very long time for some players who play on a daily basis. This can hamstring any major projects, harvesting, or crafting you were planning on doing, especially if you needed to be in human form to do it. A final drawback worth mentioning is that while most animals are fine with wolves, there are a few foxes in Kur that are afraid of and have runes warding away any wolves from their camp. One fox refuses to talk to wolves because they are too scary, even. |
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+ | I personally was told, and would also recommend, that if you want to play Werewolf and you've already invested in a character with level 40 or higher combat skills, just make a new character specifically for it. That way you can enjoy how it works without affecting your " | ||
If you do play Werewolf, I would also highly recommend a good guild with at least one high level Armorsmith and one other Werewolf character that can help you learn the ins and outs of it. | If you do play Werewolf, I would also highly recommend a good guild with at least one high level Armorsmith and one other Werewolf character that can help you learn the ins and outs of it. |
towerewolfornot.1708021509.txt.gz · Last modified: 2024/02/15 18:25 by unhandled