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====== What Is This Guide? (Introduction) ====== | ====== What Is This Guide? (Introduction) ====== | ||
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+ | === What is Project Gorgon? === | ||
+ | Project Gorgon is an old-school 3D fantasy MMORPG (massively-multiplayer online role-playing game) developed by a two-person team that features an immersive experience that allows the player to forge their own path through exploration and discovery. Project Gorgon features an ambitious skill based leveling system that is not class-based, | ||
=== Why I started this guide === | === Why I started this guide === | ||
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+ | {{ : | ||
+ | //A rubywall crystal near a lake in Serbule// | ||
+ | </ | ||
When I first started, I never imagined that this guide would eventually span over 30 pages of information and grow so big that I would decide to put it up on the web as a wiki instead. I originally wanted to have a short and simple Google document covering the NPC Favor system and have a few tips for new/demo players that I had met in game that were often level 10+ in combat, but still didn’t understand aspects of the game that I considered essential to know. I also had played the game with a friend that occasionally asked me questions about specific skills that weren' | When I first started, I never imagined that this guide would eventually span over 30 pages of information and grow so big that I would decide to put it up on the web as a wiki instead. I originally wanted to have a short and simple Google document covering the NPC Favor system and have a few tips for new/demo players that I had met in game that were often level 10+ in combat, but still didn’t understand aspects of the game that I considered essential to know. I also had played the game with a friend that occasionally asked me questions about specific skills that weren' | ||
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It is also intended to be a reference as you play or something you can come back to and read again when you forget what you were doing or are wanting to know if you should be going into that new dungeon you found. I’m going to try to be as comprehensive as I can on some early things because everything here is primarily going to cover what I wished I knew when I first started the game. If you get to a point in the game where you think, “Didn’t the guide talk about this?” and come back to it, I’ll take that as having done my job well. | It is also intended to be a reference as you play or something you can come back to and read again when you forget what you were doing or are wanting to know if you should be going into that new dungeon you found. I’m going to try to be as comprehensive as I can on some early things because everything here is primarily going to cover what I wished I knew when I first started the game. If you get to a point in the game where you think, “Didn’t the guide talk about this?” and come back to it, I’ll take that as having done my job well. | ||
- | The narrowing focus of this guide is going to be on demo-accessible skills, areas, quests, and mobs (mobile enemies), however I will reference directly some later skills or areas that will only become available to you in the paid product. I’ll also have a few bits about Kur Mountains, | + | The narrowing focus of this guide is going to be on demo-accessible skills, areas, quests, and mobs (mobile enemies), however I will reference directly some later skills or areas that will only become available to you in the paid product. I’ll also have a few bits about Kur Mountains, |
Throughout this guide, I will often mention a skill and what it is used for and move on without getting into minute details about it, as that is what playing the game is for, these skills are still evolving, and covering every aspect of a skill would be time-consuming. Additionally, | Throughout this guide, I will often mention a skill and what it is used for and move on without getting into minute details about it, as that is what playing the game is for, these skills are still evolving, and covering every aspect of a skill would be time-consuming. Additionally, | ||
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=== How Project Gorgon is Different === | === How Project Gorgon is Different === | ||
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To give you a glimpse of just how different the game can be, let’s imagine two similar scenarios where you are talking about a high level character. In some MMORPG games you will see a character that looks high level, decked out in awesome looking gear, and you will think “Man, that guy must have spent months grinding dailies and hours farming skeletons!” or something similar. In Project Gorgon, you may see someone link to their high level gear and food in chat and you’ll think, “Man, that guy maxed out his Pig skill and is probably Soulmates with the Suspicious Cow in Eltibule and the Mantises at the Casino!” | To give you a glimpse of just how different the game can be, let’s imagine two similar scenarios where you are talking about a high level character. In some MMORPG games you will see a character that looks high level, decked out in awesome looking gear, and you will think “Man, that guy must have spent months grinding dailies and hours farming skeletons!” or something similar. In Project Gorgon, you may see someone link to their high level gear and food in chat and you’ll think, “Man, that guy maxed out his Pig skill and is probably Soulmates with the Suspicious Cow in Eltibule and the Mantises at the Casino!” | ||
- | In that sense, Project Gorgon (sometimes referred to in this guide as PG) is not your traditional game. While combat is a huge part of the game, so too are what I (and others in-game) like to call “Inventory Management” and "Favor Grinding" | + | In that sense, Project Gorgon (sometimes referred to in this guide as PG) is not your traditional game. While combat is a huge part of the game, so too are what I (and others in-game) like to call “Inventory Management” and "Favor Grinding" |
This is an interesting twist on games of this type and gives a real regional awareness to the game. You will feel more at home with the NPCs in a zone that like you compared to an environment where they do not. Some environments (deserts, mountains) themselves aren’t just hostile due to the NPCs either. The elements are what make them hostile and unique compared to any other MMO. | This is an interesting twist on games of this type and gives a real regional awareness to the game. You will feel more at home with the NPCs in a zone that like you compared to an environment where they do not. Some environments (deserts, mountains) themselves aren’t just hostile due to the NPCs either. The elements are what make them hostile and unique compared to any other MMO. | ||
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-- UnhandledException (often shortened to just " | -- UnhandledException (often shortened to just " | ||
- | If you are ready, proceed to [[overview|General Overview]]. | + | If you are ready to learn about the demo, proceed to [[overview|General Overview]]. If you already have the game or demo and just want to start with the tutorial island you can head to [[anagogeisland|Anagoge]]. If you have passed the tutorial island, you can head straight to the [[serbule|Serbule]] section, which pretty much covers everything a new player should know. |
intro.1693102672.txt.gz · Last modified: 2023/09/27 19:20 (external edit)