User Tools

Site Tools


intro

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
intro [2023/09/20 05:33] unhandledintro [2024/04/03 01:56] (current) unhandled
Line 1: Line 1:
 ====== What Is This Guide? (Introduction) ====== ====== What Is This Guide? (Introduction) ======
 +
 +=== What is Project Gorgon? ===
 +Project Gorgon is an old-school 3D fantasy MMORPG (massively-multiplayer online role-playing game) developed by a two-person team that features an immersive experience that allows the player to forge their own path through exploration and discovery. Project Gorgon features an ambitious skill based leveling system that is not class-based, thus allowing the player to combine skills in order to create a truly unique playing experience. The game features a massive array of over 100 skills with intricate synergies between them. 
  
 === Why I started this guide === === Why I started this guide ===
 +<WRAP right centeralign box 45%>
 +{{ :rubywall_crystal_in_serbule.png?direct&400|A rubywall crystal near a lake in Serbule}}
 +//A rubywall crystal near a lake in Serbule//
 +</WRAP>
 When I first started, I never imagined that this guide would eventually span over 30 pages of information and grow so big that I would decide to put it up on the web as a wiki instead. I originally wanted to have a short and simple Google document covering the NPC Favor system and have a few tips for new/demo players that I had met in game that were often level 10+ in combat, but still didn’t understand aspects of the game that I considered essential to know. I also had played the game with a friend that occasionally asked me questions about specific skills that weren't necessarily detailed on the official wiki, so I wanted to have it documented as best as I could. When I first started, I never imagined that this guide would eventually span over 30 pages of information and grow so big that I would decide to put it up on the web as a wiki instead. I originally wanted to have a short and simple Google document covering the NPC Favor system and have a few tips for new/demo players that I had met in game that were often level 10+ in combat, but still didn’t understand aspects of the game that I considered essential to know. I also had played the game with a friend that occasionally asked me questions about specific skills that weren't necessarily detailed on the official wiki, so I wanted to have it documented as best as I could.
  
Line 20: Line 27:
 It is also intended to be a reference as you play or something you can come back to and read again when you forget what you were doing or are wanting to know if you should be going into that new dungeon you found. I’m going to try to be as comprehensive as I can on some early things because everything here is primarily going to cover what I wished I knew when I first started the game. If you get to a point in the game where you think, “Didn’t the guide talk about this?” and come back to it, I’ll take that as having done my job well. It is also intended to be a reference as you play or something you can come back to and read again when you forget what you were doing or are wanting to know if you should be going into that new dungeon you found. I’m going to try to be as comprehensive as I can on some early things because everything here is primarily going to cover what I wished I knew when I first started the game. If you get to a point in the game where you think, “Didn’t the guide talk about this?” and come back to it, I’ll take that as having done my job well.
  
-The narrowing focus of this guide is going to be on demo-accessible skills, areas, quests, and mobs (mobile enemies), however I will reference directly some later skills or areas that will only become available to you in the paid product. I’ll also have a few bits about Kur Mountains, Illmari Desert, and other mid-to-late-game things that are really good to know prior to venturing to the areas. No, these are not all demo-accessible things, but they are important quality-of-life aspects that may need covered in a guide in some form and I want to provide them here so you don’t have to look elsewhere. Project Gorgon is actually an extremely deep game with lots of skill crossovers, so it is important to know what is coming and when, so that you know how to progress early on and what to progress towards.+The narrowing focus of this guide is going to be on demo-accessible skills, areas, quests, and mobs (mobile enemies), however I will reference directly some later skills or areas that will only become available to you in the paid product. I’ll also have a few bits about Kur Mountains, Ilmari Desert, and other mid-to-late-game things that are really good to know prior to venturing to the areas. No, these are not all demo-accessible things, but they are important quality-of-life aspects that may need covered in a guide in some form and I want to provide them here so you don’t have to look elsewhere. Project Gorgon is actually an extremely deep game with lots of skill crossovers, so it is important to know what is coming and when, so that you know how to progress early on and what to progress towards.
  
 Throughout this guide, I will often mention a skill and what it is used for and move on without getting into minute details about it, as that is what playing the game is for, these skills are still evolving, and covering every aspect of a skill would be time-consuming. Additionally, it would be very ambitious to write a guide that attempted to cover absolutely everything you will do in Eltibule, Kur, Ilmari, Gazluk, Rahu, Sun Vale, Povus, the Fae Realm, the Casino and its dailies and other dungeons, and it would take a ridiculous amount of time to cover them all like I am doing here for the intro and the two biggest demo-accessible zones. I’m already doing what some players would call "too much" as a bit of the discovery magic and learning process is being whittled down to a single guide. Throughout this guide, I will often mention a skill and what it is used for and move on without getting into minute details about it, as that is what playing the game is for, these skills are still evolving, and covering every aspect of a skill would be time-consuming. Additionally, it would be very ambitious to write a guide that attempted to cover absolutely everything you will do in Eltibule, Kur, Ilmari, Gazluk, Rahu, Sun Vale, Povus, the Fae Realm, the Casino and its dailies and other dungeons, and it would take a ridiculous amount of time to cover them all like I am doing here for the intro and the two biggest demo-accessible zones. I’m already doing what some players would call "too much" as a bit of the discovery magic and learning process is being whittled down to a single guide.
Line 27: Line 34:
  
 === How Project Gorgon is Different === === How Project Gorgon is Different ===
 +<WRAP left centeralign box 45%>{{:mantis_with_top_hat_in_casino.png?direct&400 |Mantis with top hat inside casino}}//Mantis with top hat inside casino//</WRAP>
 To give you a glimpse of just how different the game can be, let’s imagine two similar scenarios where you are talking about a high level character. In some MMORPG games you will see a character that looks high level, decked out in awesome looking gear, and you will think “Man, that guy must have spent months grinding dailies and hours farming skeletons!” or something similar. In Project Gorgon, you may see someone link to their high level gear and food in chat and you’ll think, “Man, that guy maxed out his Pig skill and is probably Soulmates with the Suspicious Cow in Eltibule and the Mantises at the Casino!” To give you a glimpse of just how different the game can be, let’s imagine two similar scenarios where you are talking about a high level character. In some MMORPG games you will see a character that looks high level, decked out in awesome looking gear, and you will think “Man, that guy must have spent months grinding dailies and hours farming skeletons!” or something similar. In Project Gorgon, you may see someone link to their high level gear and food in chat and you’ll think, “Man, that guy maxed out his Pig skill and is probably Soulmates with the Suspicious Cow in Eltibule and the Mantises at the Casino!”
  
Line 40: Line 47:
 -- UnhandledException (often shortened to just "UE") -- UnhandledException (often shortened to just "UE")
  
-If you are ready, proceed to [[overview|General Overview]].+If you are ready to learn about the demo, proceed to [[overview|General Overview]]. If you already have the game or demo and just want to start with the tutorial island you can head to [[anagogeisland|Anagoge]]. If you have passed the tutorial island, you can head straight to the [[serbule|Serbule]] section, which pretty much covers everything a new player should know.
intro.1695187997.txt.gz · Last modified: 2023/09/27 19:20 (external edit)