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intro [2024/02/15 02:42] unhandledintro [2024/04/03 01:56] (current) unhandled
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 === Why I started this guide === === Why I started this guide ===
 +<WRAP right centeralign box 45%>
 +{{ :rubywall_crystal_in_serbule.png?direct&400|A rubywall crystal near a lake in Serbule}}
 +//A rubywall crystal near a lake in Serbule//
 +</WRAP>
 When I first started, I never imagined that this guide would eventually span over 30 pages of information and grow so big that I would decide to put it up on the web as a wiki instead. I originally wanted to have a short and simple Google document covering the NPC Favor system and have a few tips for new/demo players that I had met in game that were often level 10+ in combat, but still didn’t understand aspects of the game that I considered essential to know. I also had played the game with a friend that occasionally asked me questions about specific skills that weren't necessarily detailed on the official wiki, so I wanted to have it documented as best as I could. When I first started, I never imagined that this guide would eventually span over 30 pages of information and grow so big that I would decide to put it up on the web as a wiki instead. I originally wanted to have a short and simple Google document covering the NPC Favor system and have a few tips for new/demo players that I had met in game that were often level 10+ in combat, but still didn’t understand aspects of the game that I considered essential to know. I also had played the game with a friend that occasionally asked me questions about specific skills that weren't necessarily detailed on the official wiki, so I wanted to have it documented as best as I could.
  
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 === How Project Gorgon is Different === === How Project Gorgon is Different ===
-{{:mantis_with_hat.png?direct&400 |Example of a sentient Mantis visiting Ivyn's farm}}To give you a glimpse of just how different the game can be, let’s imagine two similar scenarios where you are talking about a high level character. In some MMORPG games you will see a character that looks high level, decked out in awesome looking gear, and you will think “Man, that guy must have spent months grinding dailies and hours farming skeletons!” or something similar. In Project Gorgon, you may see someone link to their high level gear and food in chat and you’ll think, “Man, that guy maxed out his Pig skill and is probably Soulmates with the Suspicious Cow in Eltibule and the Mantises at the Casino!”+<WRAP left centeralign box 45%>{{:mantis_with_top_hat_in_casino.png?direct&400 |Mantis with top hat inside casino}}//Mantis with top hat inside casino//</WRAP> 
 +To give you a glimpse of just how different the game can be, let’s imagine two similar scenarios where you are talking about a high level character. In some MMORPG games you will see a character that looks high level, decked out in awesome looking gear, and you will think “Man, that guy must have spent months grinding dailies and hours farming skeletons!” or something similar. In Project Gorgon, you may see someone link to their high level gear and food in chat and you’ll think, “Man, that guy maxed out his Pig skill and is probably Soulmates with the Suspicious Cow in Eltibule and the Mantises at the Casino!”
  
 In that sense, Project Gorgon (sometimes referred to in this guide as PG) is not your traditional game. While combat is a huge part of the game, so too are what I (and others in-game) like to call “Inventory Management” and "Favor Grinding". Unlike other MMORPGs, you will need to make decisions about what is worth holding onto and what is not and this will change depending on what type of character you play, and what your combat and crafting skills are that you are currently focusing on. You will also have to manage your Favor with the locals who are willing to give you limited space to store certain items. Crazier still, most NPCs in PG have multiple purposes other than just one fetch quest, too. There are more NPCs in Project Gorgon that you will be using even 4000 hours into the game than in any other MMO you've ever played. In that sense, Project Gorgon (sometimes referred to in this guide as PG) is not your traditional game. While combat is a huge part of the game, so too are what I (and others in-game) like to call “Inventory Management” and "Favor Grinding". Unlike other MMORPGs, you will need to make decisions about what is worth holding onto and what is not and this will change depending on what type of character you play, and what your combat and crafting skills are that you are currently focusing on. You will also have to manage your Favor with the locals who are willing to give you limited space to store certain items. Crazier still, most NPCs in PG have multiple purposes other than just one fetch quest, too. There are more NPCs in Project Gorgon that you will be using even 4000 hours into the game than in any other MMO you've ever played.
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 -- UnhandledException (often shortened to just "UE") -- UnhandledException (often shortened to just "UE")
  
-If you are ready, proceed to [[overview|General Overview]].+If you are ready to learn about the demo, proceed to [[overview|General Overview]]. If you already have the game or demo and just want to start with the tutorial island you can head to [[anagogeisland|Anagoge]]. If you have passed the tutorial island, you can head straight to the [[serbule|Serbule]] section, which pretty much covers everything a new player should know.
intro.1707964936.txt.gz · Last modified: 2024/02/15 02:42 by unhandled