mmos_dead
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mmos_dead [2025/08/11 22:28] – [Are MMORPGs Dead? Creating the perfect MMO] unhandled | mmos_dead [2025/08/15 17:23] (current) – [Are MMORPGs Dead? Creating the perfect MMO] unhandled | ||
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Almost every MMO has most, if not all of these core elements. Very few games focus on all of these elements and instead have strengths in certain ones, while neglecting the others. Many of them have currencies for participating in specific elements, and then provide gear or items for progression down that same path. I think this is where current MMOs go " | Almost every MMO has most, if not all of these core elements. Very few games focus on all of these elements and instead have strengths in certain ones, while neglecting the others. Many of them have currencies for participating in specific elements, and then provide gear or items for progression down that same path. I think this is where current MMOs go " | ||
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+ | I do think that crafting can be interspersed into each of these aspects as well, for example. Perhaps crafted items in game can require one thing obtained from Gathering, one thing obtained from PvE, and one thing obtained from PvP. But there should probably be more to it than just that as well. | ||
=== How to fix the core MMO content === | === How to fix the core MMO content === | ||
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I personally think a global chat or temporary access to one could be an unlockable achievement in the game, like a way to speak as a god or demigod or something. It could be something to be unlocked. But no MMO has ever done this before. It'd be cool to see one do this someday, but I'm not recommending it for the perfect MMO, necessarily. | I personally think a global chat or temporary access to one could be an unlockable achievement in the game, like a way to speak as a god or demigod or something. It could be something to be unlocked. But no MMO has ever done this before. It'd be cool to see one do this someday, but I'm not recommending it for the perfect MMO, necessarily. | ||
- | === Match-making === | + | === Match-making |
- | I'm sorry, but match-making | + | I'm sorry, but some sort of group dungeon finding functionality |
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+ | Matching players wanting to do group content in-game | ||
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+ | The only exception to this that I can think of is if you don't want players using a dungeon finder to get an extra free " | ||
I compare this back to global chat. Most people don't want to participate in a global chat and don't. We're not all little narcissists playing a game where everyone has to be updated about who we are and where we are at. We're not asking for help for every single puzzle we come across, right? Oh wait, some people are, and they do. I wonder how long those players stick with the games they play. I wonder what percentage bugger off and leave a bad review on the game when they finally annoy someone. | I compare this back to global chat. Most people don't want to participate in a global chat and don't. We're not all little narcissists playing a game where everyone has to be updated about who we are and where we are at. We're not asking for help for every single puzzle we come across, right? Oh wait, some people are, and they do. I wonder how long those players stick with the games they play. I wonder what percentage bugger off and leave a bad review on the game when they finally annoy someone. | ||
- | Finding people for group content when you disagree with the idea of there even being a global chat is why I think match-making | + | Finding people for group content when you disagree with the idea of there even being a global chat is why I think dungeon finding |
- | I get that for some people social interaction is why they play MMOs, but for at least some portion of the playerbase, they want to choose when and how they participate in that. Match-making lets them do that. Match-making | + | I get that for some people social interaction is why they play MMOs, but for at least some portion of the playerbase, they want to choose when and how they participate in that. Group matching mechanics let them do that. Dungeon finding |
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