suggestions
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| suggestions [2026/02/02 04:48] – [Player Economy Needs Tweaks/Reworks] unhandled | suggestions [2026/02/02 05:05] (current) – [Player Economy Needs Tweaks/Reworks] unhandled | ||
|---|---|---|---|
| Line 83: | Line 83: | ||
| If we can't have auctions, then at least I'd like see some sorts of commission-based solutions. Maybe a player wants a pair of level 50 purple Max-buffs Rabbit/ | If we can't have auctions, then at least I'd like see some sorts of commission-based solutions. Maybe a player wants a pair of level 50 purple Max-buffs Rabbit/ | ||
| - | Otherwise it stays up for a while on a board. Or it goes back to the board after I fail to make it. | + | Otherwise it stays up for a while on a board. Or it goes back to the board after I fail to make it within the hour. |
| - | Project Gorgon is the only MMO that seemingly goes through hoops specifically to make sure the players have difficulties trading with each other. I realize this is probably just because a focus on the programming aspects hasn't been made in this area yet, but maybe it is a well-developed enough game at this point to have a need to focus on this aspect of it now. | + | Project Gorgon is the only MMO that seemingly goes through hoops specifically to make sure the players have difficulties trading with each other for basic stuff like skins/ |
| I do get that some of the complexities of crafting/ | I do get that some of the complexities of crafting/ | ||
| Line 91: | Line 91: | ||
| The whole idea of renting a player vendor stall, for example, is kind of weird, IMHO. The fact that it gets more expensive over time also is confusing, but I get that there are prime real estate slots for vendors and that there might need to be incentives to have them move out. I also have parents that are antiquers, so I'm well aware of the tendency for veterans to buy something low from someone else and then just resell it with a higher markup just because they have better foot traffic. :D | The whole idea of renting a player vendor stall, for example, is kind of weird, IMHO. The fact that it gets more expensive over time also is confusing, but I get that there are prime real estate slots for vendors and that there might need to be incentives to have them move out. I also have parents that are antiquers, so I'm well aware of the tendency for veterans to buy something low from someone else and then just resell it with a higher markup just because they have better foot traffic. :D | ||
| - | Sorry if it seems curt to just request an auction economy, but this is the one single thing about this game I simply do not understand. I cannot readily sell staples like Quality Phlog or Cotton directly to players that I know could use them, instead I have to craft a box that costs leather and wood resources and doesn' | + | Sorry if it seems curt to just request an auction economy, but this is the one single thing about this game I simply do not understand. I cannot readily sell staples like Quality Phlog or Cotton directly to players that I know could use them, instead I have to craft a box that costs leather and wood resources and doesn' |
| - | When I go to price items in the stalls, it needs to be high enough that some high level with unlimited resources doesn' | + | When I go to price items in the stalls, it needs to be high enough that some high level with unlimited resources doesn' |
| - | Also, the downside to selling some goods for reasonable prices is that we have to rent a vendor and use an alt that goes to a Poetry Jam to be able to optimally sell things. Not a huge problem, but new players don't really know to do this. | + | It'd be cool if we could set pricing for items below 500 hours of game time, maybe as a solution, or have a stall that lasts longer than 90 minutes to sell a bunch of a single type of good. I think the Vendors are a good idea, they just need to have higher longevity maybe based on how many other vendors are in the same area or have been used by the same player or something. |
| + | |||
| + | Also, the downside to selling some goods for reasonable prices is that we have to rent a vendor and use an alt that goes to a Poetry Jam to be able to optimally sell things. Not a huge problem, but new players don't really know to do this nor do they have the time to do it. | ||
| There are some staple items in game that simply MUST have an auction for there to be a robust player economy. Specifically, | There are some staple items in game that simply MUST have an auction for there to be a robust player economy. Specifically, | ||
| - | In short, I think some of the barriers to player trading that exist in PG don't make sense. This game is already played by a bunch of us on the autistic | + | I have rambled on long enough, but in short, I think some of the barriers to player trading that exist in PG don't make sense. This game is already played by a bunch of us on the autism |
| I do realize a full-fledged auction system would be difficult to code well, but I do think it's needed. | I do realize a full-fledged auction system would be difficult to code well, but I do think it's needed. | ||
suggestions.txt · Last modified: by unhandled
