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suggestions [2024/06/30 22:06] unhandledsuggestions [2025/06/25 23:59] (current) – [Old Ideas] unhandled
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 ==== Mob Density ==== ==== Mob Density ====
 +(Looks like Rahu Desert was redesigned in some capacity so this might not be as much of an issue anymore. I need to look at Gazluk and see if it's gotten any better.)
 So, I've avoided saying anything about this for a long time because I realize this is a game that is a work-in-progress and even having any suggestions here might not really help if I'm not positive about them, but there's a few zones where mob density is such a problem it's almost impossible to grind mobs that I actually want to try leveling some skills on. So, I've avoided saying anything about this for a long time because I realize this is a game that is a work-in-progress and even having any suggestions here might not really help if I'm not positive about them, but there's a few zones where mob density is such a problem it's almost impossible to grind mobs that I actually want to try leveling some skills on.
  
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 I'm not sure how difficult this would be to code, but since there's a ton of gems and I've been playing the game for 7 years or more and still don't know, I'm going to assume it's at least Medium difficulty. I'm not sure how difficult this would be to code, but since there's a ton of gems and I've been playing the game for 7 years or more and still don't know, I'm going to assume it's at least Medium difficulty.
  
-==== Mob Ranged issues ====+==== Mob Ranged issues, Poison OP ====
 Again, unfinished game, so I understand this might still be something that needs worked on. Again, unfinished game, so I understand this might still be something that needs worked on.
  
 If a player can't do it, a mob shouldn't be able to. There's some spots in the game where mobs can shoot through walls and such. Also, ranged poison damage, especially for certain mobs, seems to be much higher than it should be. For example, the Orc camp archers in Povus seem to be easier to deal with than the Rahu archers around Pask because of the ability to hit through walls plus the poison/debuff they do. If a player can't do it, a mob shouldn't be able to. There's some spots in the game where mobs can shoot through walls and such. Also, ranged poison damage, especially for certain mobs, seems to be much higher than it should be. For example, the Orc camp archers in Povus seem to be easier to deal with than the Rahu archers around Pask because of the ability to hit through walls plus the poison/debuff they do.
  
-Poison dmg itself might just be really high, btw. In Rahu sewers if there's more than two slugs, I regularly run the risk of dying even at combat level 85+. Maybe they are supposed to be this hard though and maybe we're supposed to run with Poison Resistance potions most of the time. This combined with high regen is a combat-killer for most players though. I'd like to think my base resistances are already pretty high on certain builds, though. It's kind of embarrassing to die to poison mobs because of the stacks.+Poison dmg itself might just be really high, btw. In Rahu sewers if there's more than two slugs, I regularly run the risk of dying even at combat level 85+. Maybe they are supposed to be this hard though and maybe we're supposed to run with Poison Resistance potions most of the time. This combined with high regen is a combat-killer for most players though. I'd like to think my base resistances are already pretty high on certain builds, though. It's kind of embarrassing to die to significantly lower level poison mobs because of the stacks.
  
-I'm putting this under hard to code because I don't know +I'm putting this under hard to code because I don't know how you balance poison appropriately. I thought maybe getting Iocaine Resistance high enough would matter, but it really doesn't seem to help with survival if I'm getting hit by more than one slime/slug. Maybe the goblin that gives an accuracy buff could give you a choice between poison/nature resist and accuracy?
  
 ===== Easy to Code, Desirable but not Highly ===== ===== Easy to Code, Desirable but not Highly =====
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 ===== Old Ideas ===== ===== Old Ideas =====
-These are old ideas I had that have mostly been fixed by other game changes or by me understanding a bit more of how the game works. Some of them are also just "I give up" changes that I'm moving here, because they were changed for the better, but not necessarily the way I thought they should be.+These are old ideas I had that have mostly been fixed by other game changes or by me understanding a bit more of how the game works. Some of them are also just "I give up" changes that I'm moving here, because they were changed for the better, but not necessarily the way I thought they should be. Others were changed in ways that were probably better than I recommended.
  
 ==== Gossip System ==== ==== Gossip System ====
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